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C# Clean Architecture & Gameplay Systems
Modular SOLID frameworks, UniTask & Dependency Injection.
Code structure that stays easy to change as the game and the team grow: state machines, save systems, event channels and dependency injection.
What's included
- VContainer & Zenject Dependency Injection
- UniTask Async/Await Event Architecture
- Modular Character & Weapon State Machines
- Encrypted Cross-Platform Save Systems
Example project
Illustrative example, not a client case study
Untangling a prototype before it grows
A successful prototype is turning into a full game, and every change now breaks something else.
- Map how the scenes, managers and singletons depend on each other
- Introduce dependency injection and event channels one system at a time
- State machines for characters, and a versioned, encrypted save system
- Tests around the core systems, so later changes stay safe
Typically 3–6 weeks.
Price
From $1,400. Every project is quoted after a short call; the estimator on our home page gives a ballpark in a minute.